A children’s birthday party needs balloons, a wooden train with candles on top, presents and cakes. Players will need to roll these up on the dice and mark off each of them on their own score sheets. Some things need to be crossed off in a …
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Apples, corn and berries will get Quacks the donkey and his friends’ motors running. These are the stars of the wild race game “Quacks & Co.”, the child-friendly reimplementation of “The Quacks of Quedlinburg”, which won the Kennerspiel des Jahres award in 2018. Like its big …
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Across the river and over to the bananas on the other bank – the monkeys know that the quickest route is to take the Hippo-Express. In “Hipp Hopp Hippo”, the monkeys jump straight in but sometimes a hippo will disappear under the water, then the monkeys …
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Beware loose cannons! The pirate crew has collected their booty – jewels and gold coins – and arranged it all nice and neat. Now it has to be split between the crew. Who gets the most? The crew decide in the traditional way: by bowling. At …
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Presumably “Dizzle” is a new portmanteau word from the words “dice” and “puzzle”. There’s no real evidence to suggest that is the case but it does a good job of describing this game in two… sorry… in one word. It’s a puzzle using dice – on …
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Mandrake root, ghost breath and toadstool. As quack doctors, players brew up new potions out of all sorts of unusual ingredients. These potions aren’t prepared according to some strict recipe but rather through pure chance: each player gradually draws ingredients out of their own mixed up …
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Players are on the hunt for points in the dice game Ganz schön clever. The more effectively players can use the results of three out of six dice on their score sheet, the more chain reactions they start. The colour of the dice being scored dictates …
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Würfeln, Würfel gruppieren, Muster auf dem Tableau eintragen – darauf beschränken sich die Aktionen bei diesem abstrakten Spiel in kleiner Blechdose. Kreis, Dreieck, Kreuz – wer platziert diese Symbole am besten? Die scheinbar einfache Aufgabe verlangt räumliches Vorstellungsvermögen und planerische Voraussicht. Wer dran ist, wirft vier …
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Der kleine Spielplan zeigt sechs Wege mit den Werten zwischen fünf und zehn. Je höher der Wert, desto kürzer der Weg zum Ziel mit den Punktechips. Geschickt gewählte Kombinationen aus vier Würfeln schaffen den Zugang zu den einzelnen Wegen und ermöglichen das Fortkommen darauf. Wer das …
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