Nominated for Kennerspiel des Jahres

Fantastische Reiche (Fantasy Realms)

With just seven cards in our hand and through simple card swapping-mechanics, we can create our own personal fantasy realm. The 53 unique cards, split into eleven categories such as ‚Land’, ‚Wizard’ or ‚Weapon’ can strengthen or block each other or even give minus points. But be careful: you can’t just pay attention to your

Fantastische Reiche (Fantasy Realms) Read More »

| Nominated for Kennerspiel des Jahres | 2021

Der Kartograph (Cartographers)

The royal cartographers have a year to reclaim the unexplored northern lands. The queen has given clear objectives for this task. She gives the players a total of four edicts per game, demanding for instance that they are on the lookout for forest paths between mountain ranges or well-irrigated farmlands. Easier said than done, as

Der Kartograph (Cartographers) Read More »

| Nominated for Kennerspiel des Jahres | 2020

The King’s Dilemma

What can be done about the starving peasants? Should an example be made of the heretics? And is the throne able to finance the next costly expedition? It’s questions like these that the players will be discussing as members of the Council of the Kingdom of Ankist. Their decisions will have direct consequences on the

The King’s Dilemma Read More »

| Nominated for Kennerspiel des Jahres | 2020

Carpe Diem

We are developing city districts in ancient Rome, creating farmed landscapes and buildings which produce wares or enable other advancements. How you organise your own buildings on your own district map is determined by your own individual requirements. The availability of building tiles, however, is limited by a rondel, where each player moves with their

Carpe Diem Read More »

| Nominated for Kennerspiel des Jahres | 2019

Detective

A golden watch, looted in Poland during the Second World War, appears over 70 years later in an American auction house. The players, as detectives from the newly-founded Antares Investigation Agency, have to work together to find out how this has happened. But that’s just the start of a multi-faceted and intricate crime case, stretching

Detective Read More »

| Nominated for Kennerspiel des Jahres | 2019

Die Paläste von Carrara

As princes in 16th century Italy, the players construct magnificent palaces in order to score points and win the favour of the king. However, not every building material can be used in each of the six cities. The necessary stones need to be bought on the market, which is designed as a rotating turntable. Of

Die Paläste von Carrara Read More »

| Nominated for Kennerspiel des Jahres | 2013

Brügge

In the medieval town of Bruges, the burghers build houses and canals, try to exert influence in the town hall and fear losses arising from threats of intrigue or from the black death. Fortunately, they can lever the virtues and assets of their allied citizens: at the start of the game each player has five

Brügge Read More »

| Nominated for Kennerspiel des Jahres | 2013

Ganz schön clever

Players are on the hunt for points in the dice game Ganz schön clever. The more effectively players can use the results of three out of six dice on their score sheet, the more chain reactions they start. The colour of the dice being scored dictates on which area of the sheet you can cross

Ganz schön clever Read More »

| Nominated for Kennerspiel des Jahres | 2018