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Carpe Diem

Carpe Diem

We are developing city districts in ancient Rome, creating farmed landscapes and buildings which produce wares or enable other advancements. How you organise your own buildings on your own district map is determined by your own individual requirements. The availability of building tiles, however, is limited by a rondel, where each player moves with their patrician. A clever player will leave themselves many different options in their tile jigsaw puzzle, so that they can always build something useful. At the same time, players should keep an eye on the selection of scoring cards, as at the end of each round each player may fulfil two neighbouring cards. Each combination can only be chosen once per game, resulting in a strategic race for the most lucrative scoring cards. So: Carpe Diem! Seize the Day!


Hiding behind this elegantly composed city building puzzle is a magnificent accomplishment on behalf of the designer. Stefan Feld has developed a selection mechanic that requires forward planning but still allows for quick turns. Rarely has a strategic Kennerspielhad so much speed. It’s the innovative scoring card system that really makes the game stand out and turns Carpe Diem into a masterpiece.