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Camel Up

This camel race is completely crazy: When the hump-backed animals land on a space they have to piggyback on top of one another – and the one on the bottom brings the others along for the ride! What’s going to happen? That’s for the players to …

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Heaven & Ale

The peaceful idyll of a monastery garden? No way! “Heaven & Ale” is hard work. Players are trying to brew beer – preferably as much as possible and as high quality as possible. To get the necessary resources, players have to place resource and monk tiles …

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Great Western Trail

As ranchers in the Wild West, players are continuously herding their cattle from Texas to Kansas City. The forks in the path of the “Great Western Trail” open up a great number of strategic options, options which increase with every new cattle drive. Workers help by …

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Imperial

Das Zeitalter des Imperialismus. Die Spieler sind Investoren, die die Politik von sechs Großmächten steuern. Auch wenn es Armeen und Flotten auf der großen Landkarte gibt: „Imperial“ ist kein Kriegs-, sondern ein Wirtschaftsspiel. Die Auswahl der Aktionen für den nächsten Zug ist stark begrenzt, und so …

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Animals on Board

To the arks! More and more animals are fighting for space aboard the boats. Lions, zebras and foxes. Elephants, pandas and gorillas too. If you want to get as many different animals as possible onto your ark, you’ll need to have enough food for each one. …

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Mombasa

Players compete to turn a profit during the colonial era in Africa. You’ll invest in four chartered companies and use your influence to help them expand across the continent. This will improve the value of your shares in these companies. In this demanding strategy game, players …

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Rokoko

As master tailors in France under Louis XV we’ve got our hands full. Our clients want us to have their clothes ready for the grand ball. So we don’t just need cloth in the latest colours but also thread, needles – and a lot of organisation. …

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Village

New villagers are born, work hard and then die. The game holds a mirror up to life. Up to four generations of a family ply their trade in the village: players harvest crops, raise animals, produce wagons or ploughs. They sell goods, go into politics, find …

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