The sinister sorcerer Ravenhorst has locked up the princess in the tower and hidden the key somewhere in the forest. However, Brave Robin has already begun to search for it: does the key lie under a rock or is it hidden between flowers? In this three-dimensional game, sixteen openings in the board are covered with little tiles. Together, the players move a magnetic game piece from tile to tile. When they hear a “click”, Robin has found the correct hiding place and must now use the key to try to open one of six identical-looking locks on the tower. If he selects the right one, the princess jumps up in the air for joy. However, if the team chooses the wrong lock, the magician gets to hide the key all over again. Teamwork and a good memory are called for in this beautifully appointed magnetic game.
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When the princess jumps for joy right out of the tower, it makes for a “key” experience every time. With the race through the forest, the authors create a maximum of excitement: Where is the key hidden? In which keyhole will it fit? What will come out on top, the persistence of Robin’s team or the subtlety of Ravenhorst the sorcerer? These questions fascinate young and old in this well-appointed memory game, which is also ideal for just two players.