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Zauberei hoch drei

Zauberei hoch drei

Young wizard students have snuck out of school to visit the secret midnight market. But Willy the Warden Ghost is hot on their heels. The kids will only find their way back to the school with help from the Lumies, magical glowing creatures hidden around the game board underneath 18 tree tokens. Players have to remember the position of each of these Lumies, as whoever finds the Lumie token matching their dice roll is allowed to move towards the school. If Willy the Warden Ghost is rolled or revealed the ghost moves towards the children. The team wins if all students make it back to the wizard school before Willy catches one of the players. Combining a test of memory and dice luck makes this co-operative memory game exciting for both children and adults.