A tear in the world has awoken elemental beings of fire, lightning, ice and shadow. These creatures form our guild decks, consisting of 36 cards, which we lead into battle over the magical Riftforce. While the rules of this card game may be simple, it draws tactical depth from the different abilities of the ten elementals, only four of which are available each game. All the possible combinations create an enthusiasm for trying out new variations. “Riftforce” is a lightning-quick exchange of blows, where timing and clever positioning along the rift are the difference between victory and defeat.