Don’t be a frog! It’s a dangerous life. There’s always one hopping around the swamp. That’s where two to four hungry storks are waiting, on the lookout for a slippery meal. The die shows players whether they can rush towards their prey, whether the frog hops away onto a lily pad or whether they can take a risk and take an action card. These can bring you up to four spaces closer to your prey – or send you back to the start. Alternatively you can just move one space ahead. This is how you reach your goal: the flower on which the frog is hiding. The most successful – but not necessarily the quickest – stork will win this sophisticated racing game.