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Traumfänger (Dream Catcher)

A guessing game, a story game but above all a wonderfully sumptuous adventure: this is Traumfänger. The most important components – aside from lots of imagination – are square cards and round discs. The former represent nightmares and the latter cuddly toys of different sizes that …

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Foto Fish

If you want to photograph fish, you’ll need patience. Or – in the case of “Foto Fish” – a cardboard aquarium. There’s no wild chaotic swimming around here, all the fish stay where they are. You still need to have a good eye, as the dice …

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Speedy Roll (Hedgehog Roll)

Mushrooms, apples and leaves are spread around the table just like on the forest floor. This is important, as that’s what the little hedgehog needs to get back home quickly before he is caught by the fox. Luckily the hedgehog has rolled up into a cute …

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Zoo Run

Out of the zoo and onto the racetrack. Thanks to its variable game board, “Zoo Run” is two races in one. In the co-operative variant, up to four older children work together to help the animals escape before the keeper notices anything. Then in the competition …

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Bauernhofbande

It’s anarchy on animal farm – Farmer Fridolin and guard dog Lilli are having difficulties keeping the cheeky piglet and the rest of its animal friends under control. With a little bit of luck from cards and dice, children can work together to help the farmer …

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Concept Kids – Tiere

Moo – Meow – Baa! Cow – Cat – Sheep! It’s easy to recognise animals from the kind of noise they make. But what if you had to guess an animal just from its different characteristics – whether it’s big or small, where it lives and …

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Mucca Pazza

That´s what happens when the creatures allow themselves to be teleported by the cheeky cow “Mucca Pazza” from the planet “Cowpiter” to the earth: while teleporting them, she presses the forbidden “somersault” button. Suddenly the red cat has the body of the blue pig and the …

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Flossen hoch!

16 freche Fische stecken ihre Köpfe aus dem Polarmeer, das im Schachtelboden entstanden ist. An dessen Rand veranstalten die Pinguine ein Wettrennen. Sie brauchen die Fische, um schnell voranzukommen: Je länger ihre Beute ist, desto fixer sind sie. Der Fisch sollte allerdings nicht nur lang sein …

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Hexenhochhaus

Die kleinen Nachwuchshexen veranstalten ein Wettrennen: Hoch hinaus geht es für sie, bis zur obersten Turmspitze des Hauses. Das dürfen sie eigentlich nicht. Entsprechend zickig stellen sich ihre Zauberbesen an. Der Besen aus Holz in dem Spiel ist nämlich magnetisch. Und die Scheiben, mit denen die …

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