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Switch & Signal: Gemeinsam ans Ziel (Switch & Signal)

Urgent goods deliveries from Nuremburg, Paris, Amsterdam and Berlin need to be transported to Marseille by train. Players will need to use all of their forward thinking and planning talents to complete all the deliveries with a limited number of trains and a very tight deadline. …

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Fantastische Reiche (Fantasy Realms)

With just seven cards in our hand and through simple card swapping-mechanics, we can create our own personal fantasy realm. The 53 unique cards, split into eleven categories such as ‚Land’, ‚Wizard’ or ‚Weapon’ can strengthen or block each other or even give minus points. But …

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Paleo

Life in the stone age must have been tough. Behind every bush with delicious berries there might be a wild animal waiting to attack. And even without the boar, we need to find out for ourselves whether the fruit is edible or poisonous. Each round we …

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Riftforce

A tear in the world has awoken elemental beings of fire, lightning, ice and shadow. These creatures form our guild decks, consisting of 36 cards, which we lead into battle over the magical Riftforce. While the rules of this card game may be simple, it draws …

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My City

In “My City” players will be building cities and – as you can guess from the title – each will build their own. Everyone gets a personal landscape board and a supply of building tiles in different colours and shapes. A deck of cards determines the …

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Der Fuchs im Wald (The Fox in the Forest)

“Der Fuchs im Wald” (“The Fox in the Forest”) is a storybook trick-taking game for two players that has several interesting hooks. The winner of a round isn’t always the player who takes the most tricks: like in a fairytale excessive greed is punished harshly. Also …

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Little Town

Mountains, lakes, forests and lots of arable grassland: the perfect location! In “Little Town” players are building a settlement together and are competing for the best plots of land. On your turn you will send one worker to a free space on the map. There the …

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Pioneers

Starting on the east coast, players are trying to settle North America. To do this, they will build a road network, one that other players may use too – for a small fee of course. On your turn you move the shared stagecoach to an unoccupied …

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Codenames

The heads of two rival secret agencies want to inform their respective team members which agents belong to their organisation. As their enemies are listening in, they’ll take turns to find associations to describe their spies’ code names. Only the minimum of information may be transmitted: …

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